This used to happen around JumpTown a lot in 3.4s branch BUT will happen sometimes, normally if your ship is on the ground & at a cargo outpost and you are vulnerable it’s worth checking out chat.Ī huge amount of gameplay is generated by Outlaw & Pirate Players, they create the need for players to have escorts, participate in Counter Missions BUT also you’ll see service beacons being used as emergency distress signals sometimes to call in lawful aid… that said Outlaws can also make use of Service Beacons too. Someplayers extort monies with the Service Beacon System, literally saying if you don’t pay me XXaUEC then your ship will be destroyed. Let’s talk more about some other ways Outlaws can make money in 3.5 besides Missions.īlowing up Ships can drop cargo containers (if they are carrying any), so there are reasons to destroy cargo ships & then loot their remains. If this happens you’ll have to take out the ships that have a pulsing target to be able to QT again OR get far enough away from the area. Security Forces can Quantum Interdict you as well. This can be at mission waypoints, during interdictions & other points of interest. What this basically translates to is in certain areas when you have a Criminal Rating more and more security forces will turn up to deal with you this can have very large ships like Hammerheads turning up for the most dangerous of criminals. The level and ship of the opposing force will depend on the player’s wanted level.” They have “Added environmental missions where AI can police unlawful players and track/call in additional support when doing so. You might need some help with larger ships, especially if there are a lot of ships turning up… It’s going to be based on how much DPS you can pump out & what ship you are in. The Assassination/Mercenary Missions – escalate as well, these are the outlaw counter parts to Bounty Hunting Missions, so you’ll be sent after a single small ship to start with BUT eventually go after larger & larger prey like a Hammerhead & you’ll get more and more aUEC as a reward. (Ruto’s Hologram is broken in 3.5, you can get the mission and talk to him BUT he is just a beam of light atm rather than an animated hologram) The same goes for Mission Giver Missions, the Ruto (GrimHex Mission Giver) missions for example are pretty much exclusively for criminals. You’ll have access to some of these whether you be a criminal or not BUT some “criminal only” ones should start to appear once you have a criminal rating OR you start to do more of those types of mission. Outlaw / Criminal Missions will only appear in your Personal Section of the mobiGlas Contract Manager – that makes sense I suppose as the General Channel everyone can see XD. With a Criminal Rating of 1 you won’t see many problems BUT get more than that & security turrets will fire at you, security forces will attack you (both in space BUT also on the ground at LZ with guards) & you’ll lose access to “lawful missions” You’ll still have access to any mission you were currently doing & missions in your Personal section. Getting a Criminal Rating is pretty easy in game: land without requesting a landing, kill a non enemy ship or Character in range of a comm array, turn off a comm array or by participating on some missions. Welcome to some more Star Citizen, today I wanted to talk a bit more in depth about the Crime System in 3.5, Security and things that Outlaws can do in Game and Reasons to be one of the Dark Side!
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